Card Codex

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17 May 2024: Card library updated.

Thundermare

5R · Creature — Elemental Horse

Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5

Similar cards

Color identity:
NameManaTypeText
Rip the Seams 2WInstant — Adventure Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
Vengeance 3WSorcery Destroy target tapped creature.
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Lumengrid Sentinel 2UCreature — Human Wizard Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2
Murderous Compulsion 1BSorcery Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Jungle Barrier 2GUCreature — Plant Wall Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. 2/6
Wall of Blossoms 1GCreature — Plant Wall Defender When Wall of Blossoms enters the battlefield, draw a card. 0/4
Vodalian War Machine 1UUCreature — Wall Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4
Nameless Conqueror Enchantment Creature — Human Samurai Trample, haste 3/3
Restless Prairie Land Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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