M:tG card similarity search
G/UG/UG/UG/U · Creature — Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Gnoll Hunter | 1G | Creature — Gnoll | Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. 2/2 |
| Daring Buccaneer | R | Creature — Human Pirate | As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2 |
| Soul Servitude | 2B | Instant | Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." |
| Erratic Mutation | 2U | Instant | Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order. |
| Drogskol Reaver | 5WU | Creature — Spirit | Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5 |
| Dark Confidant | 1B | Creature — Human Wizard | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1 |
| Sin Prodder | 2R | Creature — Devil | Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. 3/2 |
| Merrow Reejerey | 2U | Creature — Merfolk Soldier | Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2 |
| Feeding Grounds | Plane — Muraganda | Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value. | |
| Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |