M:tG card similarity search
2RR · Sorcery
Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Forgotten Lore | G | Sorcery | Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. |
| Shrouded Lore | B | Sorcery | Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. |
| Heal | W | Instant | Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep. |
| Swift Maneuver | 1W | Instant | Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep. |
| Tsabo's Decree | 5B | Instant | Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. |
| Soultether Golem | 2 | Artifact Creature — Golem | Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. 3/3 |
| Stromkirk Noble | R | Creature — Vampire Noble | Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
| Duneblast | 4WBG | Sorcery | Choose up to one creature. Destroy the rest. |
| Ninja | Creature — Ninja | You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.) +1/+0 | |
| Shadowgrange Archfiend | 6B | Creature — Demon | When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 8/4 |