M:tG card similarity search
1RW · Legendary Creature — Angel Artificer
Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Augury Raven | 3U | Creature — Bird | Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Plated Onslaught | 3WW | Instant | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn. |
Guardians' Pledge | 1WW | Instant | White creatures you control get +2/+2 until end of turn. |
Thunderfoot Baloth | 4GG | Creature — Beast | Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. 5/5 |
Skyhunter Strike Force | 2W | Creature — Cat Knight | Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2 |
Aardwolf's Advantage | 2R | Sorcery | Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) |
Cloudfin Raptor | U | Creature — Bird Mutant | Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/1 |
Herd Gnarr | 3G | Creature — Beast | Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2 |
Anaba Ancestor | 1R | Creature — Minotaur Spirit | {T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1 |
Nightveil Predator | UUBB | Creature — Vampire | Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3 |