M:tG card similarity search
3RW · Legendary Creature — Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Screaming Seahawk | 4U | Creature — Bird | Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. 2/2 |
| Knights' Charge | 1WB | Enchantment | Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |
| Sanctifier en-Vec | WW | Creature — Human Cleric | Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2 |
| Clocknapper | 3UU | Creature — Human Spy | When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) 2/2 |
| Junk Winder | 5UU | Creature — Serpent | Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. 5/6 |
| Campfire | 1 | Artifact | {1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. |
| Sylvan Hierophant | 1G | Creature — Human Cleric | When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2 |
| Academy Researchers | 1UU | Creature — Human Wizard | When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 2/2 |
| Crystalline Resonance | 2U | Enchantment | Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability. |
| Grisly Salvage | BG | Instant | Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. |