Card Codex

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17 May 2024: Card library updated.

Tide of War

4RR · Enchantment

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Similar cards

Color identity:
NameManaTypeText
High Ground WEnchantment Each creature you control can block an additional creature each combat.
Cloud Sprite UCreature — Faerie Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 1/1
Silent Arbiter 4Artifact Creature — Construct No more than one creature can attack each combat. No more than one creature can block each combat. 1/5
Dueling Grounds 1GWEnchantment No more than one creature can attack each combat. No more than one creature can block each combat.
Aether Membrane 1RRCreature — Wall Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5
Jukai Trainee 1GCreature — Human Samurai Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2
Crazed Firecat 5RRCreature — Elemental Cat When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won. 4/4
Takenuma Bleeder 2BCreature — Ogre Shaman Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. 3/3
Unleash the Flux Phenomenon When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)
Craven Knight 1BCreature — Human Knight Craven Knight can't block. 2/2
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