M:tG card similarity search
4RR · Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Name | Mana | Type | Text |
---|---|---|---|
High Ground | W | Enchantment | Each creature you control can block an additional creature each combat. |
Cloud Sprite | U | Creature — Faerie | Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 1/1 |
Silent Arbiter | 4 | Artifact Creature — Construct | No more than one creature can attack each combat. No more than one creature can block each combat. 1/5 |
Dueling Grounds | 1GW | Enchantment | No more than one creature can attack each combat. No more than one creature can block each combat. |
Aether Membrane | 1RR | Creature — Wall | Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
Jukai Trainee | 1G | Creature — Human Samurai | Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Crazed Firecat | 5RR | Creature — Elemental Cat | When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won. 4/4 |
Takenuma Bleeder | 2B | Creature — Ogre Shaman | Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. 3/3 |
Unleash the Flux | Phenomenon | When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) | |
Craven Knight | 1B | Creature — Human Knight | Craven Knight can't block. 2/2 |