Card Codex

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17 May 2024: Card library updated.

Tide of War

4RR · Enchantment

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Similar cards

Color identity:
NameManaTypeText
Tattered Ratter 1RCreature — Human Peasant Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2
Pyrophobia 1RSorcery Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Soulhunter Rakshasa 3BBCreature — Demon Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5
Royal Trooper 2WCreature — Human Soldier Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2
Shu Defender 2WCreature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Town Sentry 2WCreature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2
Drinker of Sorrow 2BCreature — Horror Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. 5/3
Bristling Boar 3GCreature — Boar Bristling Boar can't be blocked by more than one creature. 4/3
Opportunistic Dragon 2RRCreature — Dragon Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3
Cleric of Chill Depths 1UCreature — Merfolk Cleric Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. 1/3
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