Card Codex

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17 May 2024: Card library updated.

Tidebinder Mage

UU · Creature — Merfolk Wizard

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2

Similar cards

Color identity:
NameManaTypeText
Walking Dream 3UCreature — Illusion Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3
Apes of Rath 2GGCreature — Ape Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. 5/4
Chandra's Revolution 3RSorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
Wall of Frost 1UUCreature — Wall Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7
Cement Shoes 1Artifact — Equipment Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Neck Tangle Sorcery If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Puppet Strings 3Artifact {2}, {T}: You may tap or untap target creature.
Thassa's Ire UEnchantment {3}{U}: You may tap or untap target creature.
Black Carriage 3BBCreature — Horse Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep. 4/4
Lead Golem 5Artifact Creature — Golem Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. 3/5
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