M:tG card similarity search
UU · Creature — Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2
Name | Mana | Type | Text |
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Vizier of Tumbling Sands | 2U | Creature — Human Cleric | {T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent. 1/3 |
Riptide | U | Instant | Tap all blue creatures. |
Energy Tap | U | Sorcery | Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. |
Undersea Invader | 4UU | Creature — Giant Rogue | Flash Undersea Invader enters the battlefield tapped. 5/6 |
Farsight Mask | 5 | Artifact | Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. |
Ondu War Cleric | 1W | Creature — Human Cleric Ally | Cohort — {T}, Tap an untapped Ally you control: You gain 2 life. 2/2 |
Castle Raptors | 4W | Creature — Bird Soldier | Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 |
Harmony of Nature | 2G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Marshaling the Troops | 1G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Oak Street Innkeeper | 2G | Creature — Elf | As long as it's not your turn, tapped creatures you control have hexproof. 1/2 |