Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tideshaper Mystic

U · Creature — Merfolk Wizard

{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Aesi, Tyrant of Gyre Strait 4GULegendary Creature — Serpent You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5
Aurora Griffin 3WCreature — Griffin Flying {W}: Target permanent becomes white until end of turn. 2/2
Sea Kings' Blessing UInstant One or more target creatures become blue until end of turn.
Reaper of Flight Moonsilver 3WWCreature — Angel Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard. 3/3
Song of the Dryads 2GEnchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land.
Displaced Dinosaurs 5GGCreature — Dinosaur As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) 7/7
Ancient Greenwarden 4GGCreature — Elemental Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7
Seismic Spike 2RRSorcery Destroy target land. Add {R}{R}.
Page 66