Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tidespout Tyrant

5UUU · Creature — Djinn

Flying Whenever you cast a spell, return target permanent to its owner's hand. 5/5

Similar cards

Color identity:
NameManaTypeText
Liesa, Shroud of Dusk 2WWBLegendary Creature — Angel Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life. 5/5
Silent Sentinel 5WWCreature — Archon Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. 4/6
Exclusion Ritual 4WWEnchantment Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Archon of the Triumvirate 5WUCreature — Archon Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/5
Ballynock Trapper 3WCreature — Kithkin Soldier {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. 2/2
Tenth District Legionnaire RWCreature — Human Soldier Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. 2/2
Applied Biomancy GUInstant Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
Resourceful Defense 2WEnchantment Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Garenbrig Growth GSorcery — Adventure Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Alchemist's Refuge Land {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Page 121