M:tG card similarity search
3UU · Creature — Elemental Minion
Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4
Name | Mana | Type | Text |
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Dwarven Soldier | 1R | Creature — Dwarf Soldier | Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. 2/1 |
Primal Elder Kitty | Stickers | {TK}{TK} — {1}: This creature gets +1/-1 until end of turn. {TK}{TK}{TK} — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/7 | |
Righteous Indignation | 2W | Enchantment | Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. |
Spellrune Howler | Creature — Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Emberwilde Caliph | 2UR | Creature — Djinn | Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 |
Defiling Tears | 2B | Instant | Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." |
Reckless Bushwhacker | 2R | Creature — Goblin Warrior Ally | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. 2/1 |
Viashino Branchrider | R | Creature — Viashino Warrior | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. {2}{R}: Viashino Branchrider gets +2/+0 until end of turn. 1/1 |
Bloodsoaked Reveler | Creature — Vampire | At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3 | |
Lorehold Command | 3RW | Instant | Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. |