Card Codex

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17 May 2024: Card library updated.

Tiefling Outcasts

R · Creature — Tiefling Peasant

Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1

Similar cards

Color identity:
NameManaTypeText
Crown of Vigor 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Aspect of Hydra GInstant Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Sky Scourer 1BCreature — Eldrazi Drone Devoid (This card has no color.) Flying Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. 1/2
Canyon Drake 2RRCreature — Drake Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2
Zhao Zilong, Tiger General 3WWLegendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. 3/3
Savage Offensive 1RSorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Moment of Defiance 2BInstant Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
Kytheon's Tactics 1WWSorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Coastline Marauders 2RCreature — Human Pirate Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
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