Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tiefling Outcasts

R · Creature — Tiefling Peasant

Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1

Similar cards

Color identity:
NameManaTypeText
Master of Waves 3UCreature — Merfolk Wizard Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1
Prava of the Steel Legion 2WLegendary Creature — Cat Soldier As long as it's your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.) 1/4
Hopeful Eidolon WEnchantment Creature — Spirit Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink. 1/1
Phoenix of Ash 1RRCreature — Phoenix Flying, haste {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it. 2/2
Mystic Enforcer 2GWCreature — Human Nomad Mystic Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3
Long-Forgotten Gohei 3Artifact Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1.
Parapet 1WEnchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
Mammoth Umbra 4WEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Roving Keep 7Artifact Creature — Wall Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7
Holga, Relentless Rager 4RRLegendary Creature — Human Barbarian Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6
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