M:tG card similarity search
2G · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
Name | Mana | Type | Text |
---|---|---|---|
Cooped Up | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature. |
Dreadful Apathy | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature. |
Magnify | G | Instant | All creatures get +1/+1 until end of turn. |
Breach | 2B | Instant | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Gnarled Sage | 3GG | Creature — Treefolk Druid | Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) 4/4 |
Eater of Virtue | 1 | Legendary Artifact — Equipment | Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1} |
Lightning Reflexes | 1R | Enchantment — Aura | You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Alchemist's Gift | B | Instant | Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
Coppercoat Vanguard | 1W | Creature — Human Soldier | Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 |
Hidden Blade | 2 | Artifact — Equipment | Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} |