Card Codex

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17 May 2024: Card library updated.

Tightening Coils

1U · Enchantment — Aura

Enchant creature Enchanted creature gets -6/-0 and loses flying.

Similar cards

Color identity:
NameManaTypeText
Nightshade Assassin 2BBCreature — Human Assassin First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Sentinel's Eyes WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Snake Cult Initiation 3BEnchantment — Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Waste Away 4BInstant As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
Shambling Goblin BCreature — Zombie Goblin When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. 1/1
Viscid Lemures 4BCreature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3
Imposing Visage REnchantment — Aura Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Oona's Prowler 1BCreature — Faerie Rogue Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. 3/1
Caught in the Brights 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Lurking Chupacabra 3BCreature — Beast Horror Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. 2/3
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