Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tiller Engine

2 · Artifact Creature — Construct

Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls. 1/3

Similar cards

Color identity:
NameManaTypeText
Volatile Fjord Snow Land — Island Mountain ({T}: Add {U} or {R}.) Volatile Fjord enters the battlefield tapped.
Wooded Ridgeline Land — Mountain Forest ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped.
Woodland Chasm Snow Land — Swamp Forest ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.
Thalia and The Gitrog Monster 1WBGLegendary Creature — Human Frog Horror First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter the battlefield tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card. 4/4
Kudzu 1GGEnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
Karplusan Giant 6RCreature — Giant Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. 3/3
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Early Harvest 1GGInstant Target player untaps all basic lands they control.
Ao, the Dawn Sky 3WWLegendary Creature — Dragon Spirit Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4
Tragic Arrogance 3WWSorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
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