M:tG card similarity search
1G · Artifact Creature — Knight
As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1
Name | Mana | Type | Text |
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Stratus Walk | 1U | Enchantment — Aura | Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying. |
Sigardian Paladin | 2GW | Creature — Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/4 |
Bladewing's Thrall | 2BB | Creature — Zombie | Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. 3/3 |
Collar the Culprit | 3W | Instant | Destroy target creature with toughness 4 or greater. |
Sungold Barrage | 2W | Instant | Destroy target creature with toughness 4 or greater. |
Due Diligence | 2W | Enchantment — Aura | Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
Sentinel's Mark | 1W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. |
Fae Flight | 1U | Enchantment — Aura | Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
Ocular Halo | 3U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. |
Demonic Ruckus | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |