Card Codex

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17 May 2024: Card library updated.

Timbermare

3G · Creature — Elemental Horse

Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5

Similar cards

Color identity:
NameManaTypeText
Woodland Cemetery Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Bojuka Bog Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.
Blinding Light 2WSorcery Tap all nonwhite creatures.
Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Dungeon Descent Land Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Game Trail Land As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}.
Bountiful Promenade Land Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Luxury Suite Land Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Morphic Pool Land Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.
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