Card Codex

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17 May 2024: Card library updated.

Timbermaw Larva

3G · Creature — Beast

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2

Similar cards

Color identity:
NameManaTypeText
Blanchwood Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Silver-Inlaid Dagger 1Artifact — Equipment Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}
Hardy Veteran 1GCreature — Human Warrior As long as it's your turn, Hardy Veteran gets +0/+2. 2/2
Valley Dasher 1RCreature — Human Berserker Haste Valley Dasher attacks each combat if able. 2/2
Glade Watcher 1GCreature — Elemental Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3
Earthshaker Giant 4GGCreature — Giant Druid Trample When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 6/6
Weapon Surge RInstant Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Yavimaya Iconoclast 1GCreature — Elf Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. 3/2
Elvish Champion 1GGCreature — Elf Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2
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