M:tG card similarity search
2U · Creature — Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. 0/2
Name | Mana | Type | Text |
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Tiger-Tribe Hunter | 3RR | Creature — Human Barbarian | Trample Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature. 4/4 |
Vial Smasher, Gleeful Grenadier | BR | Legendary Creature — Goblin Mercenary | Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) 3/2 |
Lightning Volley | 3R | Instant | Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target." |
Silverclad Ferocidons | 5RR | Creature — Dinosaur | Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5 |
Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
Cityscape Leveler | 8 | Artifact Creature — Construct | Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8} 8/8 |
Cabal Pit | Land | {T}: Add {B}. Cabal Pit deals 1 damage to you. Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard. | |
Annihilating Fire | 1RR | Instant | Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Incendiary Flow | 1R | Sorcery | Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Pillar of Flame | R | Sorcery | Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |