M:tG card similarity search
4UU · Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
| Name | Mana | Type | Text |
|---|---|---|---|
| Adventurous Impulse | G | Sorcery | Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
| Standstill | 1U | Enchantment | When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. |
| Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. |
| Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
| Chandra, Fire Artisan | 2RR | Legendary Planeswalker — Chandra | Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn. Loyalty 4 |
| Lumbering Battlement | 4W | Creature — Beast | Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it. 4/5 |
| Farseek | 1G | Sorcery | Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. |
| Princess Luna | Legendary Creature — Alicorn | Flying When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.) 4/4 | |
| Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
| Bestial Bloodline | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand. |