Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Time Warp

3UU · Sorcery

Target player takes an extra turn after this one.

Similar cards

Color identity:
NameManaTypeText
Sunbathing Rootwalla 1GCreature — Lizard Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. 2/2
Release the Ants 1RInstant Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Thunder Drake 3UCreature — Elemental Drake Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. 2/3
Orvar, the All-Form 3ULegendary Creature — Shapeshifter Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. 3/3
Whiplash Trap 3UUInstant — Trap If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.
Empowered Autogenerator 4Artifact Empowered Autogenerator enters the battlefield tapped. {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
Stronghold Rats 2BCreature — Rat Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. 2/1
Koma's Faithful 2BCreature — Elf Cleric Lifelink When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 3/1
Scarwood Hag 1GCreature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1
Worldly Counsel 1UInstant Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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