Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Time and Tide

UU · Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Similar cards

Color identity:
NameManaTypeText
Megatron, Tyrant 3RWBLegendary Artifact Creature — Robot More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.) Your opponents can't cast spells during combat. At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. 7/5
The Valeyard 2UBRLegendary Creature — Time Lord Noble If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. 4/5
Rainbow Efreet 3UCreature — Efreet Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/1
Tectonic Fiend 4RRCreature — Elemental Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each combat if able. 7/7
Kuldotha Ringleader 4RCreature — Giant Berserker Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Kuldotha Ringleader attacks each combat if able. 4/4
Crawlspace 3Artifact No more than two creatures can attack you each combat.
Rubblebelt Recluse 4RCreature — Ogre Berserker Rubblebelt Recluse attacks each combat if able. 6/5
Sprinting Warbrute 4RCreature — Ogre Berserker Sprinting Warbrute attacks each combat if able. Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 5/4
Wrathful Jailbreaker Creature — Werewolf Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Crack in Time 3WEnchantment Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Page 10