Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Time and Tide

UU · Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Similar cards

Color identity:
NameManaTypeText
Basandra, Battle Seraph 3RWLegendary Creature — Angel Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4
Foriysian Interceptor 3WCreature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat. 0/5
Forsaken Thresher Artifact Creature — Construct At the beginning of your precombat main phase, add one mana of any color. 5/5
Change of Plans X1UInstant Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Steel Seraph 6Artifact Creature — Angel Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4
Surrak, the Hunt Caller 2GGLegendary Creature — Human Warrior Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4
Ashen Monstrosity 5RRCreature — Spirit Haste Ashen Monstrosity attacks each combat if able. 7/4
Mana Drain UUInstant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Fight or Flight 3WEnchantment At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Primordial Plasm Creature — Ooze At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4
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