Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Time of Heroes

1W · Enchantment

Each creature you control with a level counter on it gets +2/+2.

Similar cards

Color identity:
NameManaTypeText
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Big Play 1GInstant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Wingspan Mentor 2UCreature — Human Wizard When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. 1/3
Grumgully, the Generous 1RGLegendary Creature — Goblin Shaman Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. 3/3
Arcane Archery 2GInstant Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
Paragon of Eternal Wilds 3GCreature — Human Druid Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2
Inquisitor Greyfax 1WUBLegendary Creature — Human Inquisitor Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Spike Soldier 2GGCreature — Spike Soldier Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0
Champion's Drake 1UCreature — Drake Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1
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