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17 May 2024: Card library updated.

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2G · Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Mind Drain 2BSorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Needlebite Trap 5BBInstant — Trap If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
Act of Aggression 3R/PR/PInstant ({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Baton of Morale 2Artifact {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Helm of Chatzuk 1Artifact {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Horizon Chimera 2GUCreature — Chimera Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Palace Siege 3BBEnchantment As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Lead 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
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