Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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2G · Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Lucius the Eternal 3BRLegendary Creature — Astartes Warrior Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control. 5/3
Centaur Healer 1GWCreature — Centaur Cleric When Centaur Healer enters the battlefield, you gain 3 life. 3/3
Skyclave Cleric 1WCreature — Kor Cleric When Skyclave Cleric enters the battlefield, you gain 2 life. 1/3
Graf Mole 2GCreature — Mole Beast Whenever you sacrifice a Clue, you gain 3 life. 2/4
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Stormscape Master 2UUCreature — Human Wizard {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2
Dryad's Caress 4GGInstant You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
Feisty Stegosaurus 4RHost Creature — Dinosaur When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. 2/1
Assault Intercessor 1WBCreature — Astartes Warrior First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life. 3/2
Lone Missionary 1WCreature — Kor Monk When Lone Missionary enters the battlefield, you gain 4 life. 2/1
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