M:tG card similarity search
W · Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
Name | Mana | Type | Text |
---|---|---|---|
Enlarge | 3GG | Sorcery | Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) |
Top-Secret Tunnel | Artifact — Contraption | Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. | |
Orcish Conscripts | R | Creature — Orc | Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. 2/2 |
Goldenhide Ox | 5G | Enchantment Creature — Ox | Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. 5/4 |
Karlach, Tiefling Berserker | 1RR | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, target creature an opponent controls can't block this turn. 4/4 |
Flameheart Werewolf | Creature — Werewolf | Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. 3/2 | |
Give No Ground | 3W | Instant | Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. |
Giant Badger | 1GG | Creature — Badger | Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2 |
Amphin Pathmage | 3U | Creature — Salamander Wizard | {2}{U}: Target creature can't be blocked this turn. 3/2 |
Lord Magnus | 3GWW | Legendary Creature — Human Druid | First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3 |