Card Codex

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17 May 2024: Card library updated.

Timely Ward

2W · Enchantment — Aura

You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Similar cards

Color identity:
NameManaTypeText
Fists of the Demigod 1B/REnchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
Soul-Strike Technique 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Quick Sliver 1GCreature — Sliver Flash Any player may cast Sliver spells as though they had flash. 1/1
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Gleam of Authority 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
The Brute 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
Ocular Halo 3UEnchantment — Aura Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.
Ghitu Fire XRSorcery You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.
Infectious Rage 1REnchantment — Aura Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Shadow Lance WEnchantment — Aura Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn.
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