M:tG card similarity search
5 · Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
Name | Mana | Type | Text |
---|---|---|---|
Birthing Pod | 3G/P | Artifact | ({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. |
Overabundance | 1RG | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player. |
Hag of Twisted Visions | 2B | Creature — Hag Warlock | At the beginning of your upkeep, scry 2. 2/2 |
Stone of Erech | 1 | Legendary Artifact | If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. |
Stadium Vendors | 3R | Creature — Goblin | When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3 |
Mari, the Killing Quill | 1BB | Legendary Creature — Vampire Assassin | Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2 |
Karn's Temporal Sundering | 4UU | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. |
Mnemonic Nexus | 3U | Instant | Each player shuffles their graveyard into their library. |
Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
Invasion of Pyrulea | GU | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card. |