Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Timin, Youthful Geist

4U · Legendary Creature — Spirit

Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. 3/4

Similar cards

Color identity:
NameManaTypeText
Feral Shadow 2BCreature — Nightstalker Flying 2/1
Arrogant Vampire 3BBCreature — Vampire Flying 4/3
Dawn Gryff 2WCreature — Hippogriff Flying 2/2
Barbarian Class REnchantment — Class (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
Kitsune Dawnblade 4WCreature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature. 2/3
Vengeful Vampire 4BBCreature — Vampire Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2
Nobilis of War R/WR/WR/WR/WR/WCreature — Spirit Avatar Flying Attacking creatures you control get +2/+0. 3/4
Spectral Adversary 1UCreature — Spirit Flash Flying When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. 2/1
Djinn of the Lamp 5UUCreature — Djinn Flying 5/6
Mahamoti Djinn 4UUCreature — Djinn Flying (This creature can't be blocked except by creatures with flying or reach.) 5/6
Page 60