M:tG card similarity search
R · Creature — Goblin
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. 1/1
Name | Mana | Type | Text |
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Grenzo's Cutthroat | 1R | Creature — Goblin Rogue | First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 1/1 |
Bear's Companion | 2GUR | Creature — Human Warrior | When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. 2/2 |
Hunting Pack | 5GG | Instant | Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Girder Goons | 4B | Creature — Ogre Warrior | When Girder Goons dies, create a tapped 2/2 black Rogue creature token. Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/4 |
Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |
Stone-Cold Basilisk | 4G | Creature — Basilisk | Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities. 2.5/5 |
Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
Dramatic Finale | W/BW/BW/BW/B | Enchantment | Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. |
Feudkiller's Verdict | 4WW | Tribal Sorcery — Giant | You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token. |
Third Path Iconoclast | UR | Creature — Human Monk | Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. 2/1 |