Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tireless Angler

2U · Creature — Human Rogue

Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook. 2/4

Similar cards

Color identity:
NameManaTypeText
Zagoth Triome Land — Swamp Forest Island ({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Ziatora's Proving Ground Land — Swamp Mountain Forest ({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Scalespeaker Shepherd 2GCreature — Human Druid When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook. Dinosaur spells you cast cost {1} less to cast. 2/1
Rusko, Clockmaker 2UBLegendary Creature — Human Artificer When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3
Daybreak Combatants 2RCreature — Human Warrior Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Lady of Laughter 3WWCreature — Faerie Noble Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5
Unstable Shapeshifter 3UCreature — Shapeshifter Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability. 0/1
Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Fortune, Loyal Steed 2WLegendary Creature — Beast Mount When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4
Wakening Sun's Avatar 5WWWCreature — Dinosaur Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. 7/7
Page 139