Card Codex

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17 May 2024: Card library updated.

Tireless Missionaries

4W · Creature — Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life. 2/3

Similar cards

Color identity:
NameManaTypeText
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Roots of Life 1GGEnchantment As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Traveling Minister WCreature — Human Cleric {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. 1/1
Golem's Heart 2Artifact Whenever a player casts an artifact spell, you may gain 1 life.
Toil to Renown 1GSorcery You gain 1 life for each tapped artifact, creature, and land you control.
Sanitation Automaton 2Artifact Creature — Construct When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 2/1
Shadows of the Past 1BEnchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Oust WSorcery Put target creature into its owner's library second from the top. Its controller gains 3 life.
Serpent Warrior 2BCreature — Snake Warrior When Serpent Warrior enters the battlefield, you lose 3 life. 3/3
Dread Reaper 3BBBCreature — Horror Flying When Dread Reaper enters the battlefield, you lose 5 life. 6/5
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