M:tG card similarity search
5GU · Legendary Creature — Merfolk Shaman
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Metalworker | 3 | Artifact Creature — Construct | {T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. 1/2 |
Homing Sliver | 2R | Creature — Sliver | Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.) 2/2 |
Geistpack Alpha | 3G | Creature — Wolf | Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4 |
Surgeon General Commander | 3G | Legendary Creature — Wombat Bat Chameleon | Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}. 3/3 |
Grothama, All-Devouring | 3GG | Legendary Creature — Wurm | Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8 |
Cavalier of Flame | 2RRR | Creature — Elemental Knight | {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5 |
Unexpected Conversion | 2U | Sorcery | Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way. |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Shadow Puppeteers | 6U | Creature — Faerie Wizard | Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4 |
Reprocess | 2BB | Sorcery | Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. |