M:tG card similarity search
5GU · Legendary Creature — Merfolk Shaman
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. */*
Name | Mana | Type | Text |
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Chittering Rats | 1BB | Creature — Rat | When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. 2/2 |
Stack of Paperwork | W | Enchantment | When Stack of Paperwork enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.) |
A-Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
Living Inferno | 6RR | Creature — Elemental | {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. 8/5 |
Earthshaker Dreadmaw | 4GG | Creature — Dinosaur | Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6 |
Animate Spell | U | Enchantment — Aura | Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it. |
Footbottom Feast | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
Forever Young | 1B | Sorcery | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
Gravepurge | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |