Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Titan Forge

3 · Artifact

{3}, {T}: Put a charge counter on Titan Forge. {T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Zurgo Helmsmasher 2RWBLegendary Creature — Orc Warrior Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. 7/2
Hungry Hungry Heifer 2GCreature — Cow At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer. 3/3
Armed and Armored 1WInstant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
First Response 3WEnchantment At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Hammer Jammer 3RCreature — Goblin Warrior As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. 0/0
The War in Heaven 3BBBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Silumgar Scavenger 4BCreature — Zombie Bird Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. 2/3
Rise from the Tides 5USorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Soul of Migration 5WWCreature — Elemental Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4
Requiem Angel 5WCreature — Angel Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5
Page 265