M:tG card similarity search
4B · Creature — Human Warrior
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life. 4/5
Name | Mana | Type | Text |
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Reckless Embermage | 3R | Creature — Human Wizard | {1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself. 2/2 |
Strafe | R | Sorcery | Strafe deals 3 damage to target nonred creature. |
Fireforger's Puzzleknot | 2 | Artifact | When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target. {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target. |
Heaven Sent | UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. |
Skullcage | 4 | Artifact | At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand. |
Anaba Shaman | 3R | Creature — Minotaur Shaman | {R}, {T}: Anaba Shaman deals 1 damage to any target. 2/2 |
Boiling Earth | 1R | Sorcery | Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Well Done | 2RR | Sorcery | Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller. |
Aether Sting | 3R | Enchantment | Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player. |
Curse of Leeches | 2B | Enchantment — Aura Curse | Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |