Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Titan of Industry

4GGG · Creature — Elemental

Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control. 7/7

Similar cards

Color identity:
NameManaTypeText
Plunder 4RSorcery Destroy target artifact or land. Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Thrashing Brontodon 1GGCreature — Dinosaur {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. 3/4
Springmane Cervin 2GCreature — Elk When Springmane Cervin enters the battlefield, you gain 2 life. 3/2
Honey Mammoth 4GGCreature — Elephant When Honey Mammoth enters the battlefield, you gain 4 life. 6/6
Lone Missionary 1WCreature — Kor Monk When Lone Missionary enters the battlefield, you gain 4 life. 2/1
Rack and Ruin 2RInstant Destroy two target artifacts.
A-Haywire Mite 1Artifact Creature — Insect When Haywire Mite dies, you gain 3 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. 1/2
Clear 1WInstant Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Kitchen Finks 1G/WG/WCreature — Ouphe When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2
Roar of the Fifth People Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.
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