Card Codex

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17 May 2024: Card library updated.

Titania's Boon

3G · Sorcery

Put a +1/+1 counter on each creature you control.

Similar cards

Color identity:
NameManaTypeText
Reckoner Shakedown 2BSorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
Shauku, Endbringer 5BBLegendary Creature — Vampire Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. 5/5
Chicken à la King 1UUCreature — Bird Noble Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.) 2/2
Trophy Hunter 2GCreature — Human Archer {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3
Patron of the Vein 4BBCreature — Vampire Shaman Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4
Wildborn Preserver 1GCreature — Elf Archer Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2
Battle of Hoover Dam 3WEnchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Cleric of Life's Bond WBCreature — Vampire Cleric Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2
Electrostatic Infantry 1RCreature — Dwarf Wizard Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. 1/2
Boon of the Spirit Realm 3WWEnchantment Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
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