M:tG card similarity search
4GG · Sorcery
Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kaya, Spirits' Justice | 2WB | Legendary Planeswalker — Kaya | Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. Loyalty 3 |
| Creeping Chill | 3B | Sorcery | Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
| Firemind Vessel | 4 | Artifact | Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors. |
| Advent of the Wurm | 1GGW | Instant | Create a 5/5 green Wurm creature token with trample. |
| Identity Crisis | 2WWBB | Sorcery | Exile all cards from target player's hand and graveyard. |
| Rise of the Dark Realms | 7BB | Sorcery | Put all creature cards from all graveyards onto the battlefield under your control. |
| Psychic Corrosion | 2U | Enchantment | Whenever you draw a card, each opponent mills two cards. |
| Withered Wretch | BB | Creature — Zombie Cleric | {1}: Exile target card from a graveyard. 2/2 |
| Safewright Quest | G/W | Sorcery | Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle. |
| Belfry Spirit | 3WW | Creature — Spirit | Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1 |