M:tG card similarity search
· Legendary Creature — Elemental Avatar
Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. */*
Name | Mana | Type | Text |
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Wind Zendikon | U | Enchantment — Aura | Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Matca Rioters | 2G | Creature — Human Warrior | Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* |
Omnath, Locus of the Roil | 1GUR | Legendary Creature — Elemental | When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. 3/3 |
A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | |
Dakkon Blackblade | 2WUUB | Legendary Creature — Human Warrior | Dakkon Blackblade's power and toughness are each equal to the number of lands you control. */* |
Political Trickery | 2U | Sorcery | Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) |
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
Boom | 1R | Sorcery | Destroy target land you control and target land you don't control. |
Titania, Protector of Argoth | 3GG | Legendary Creature — Elemental | When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. 5/3 |