Card Codex

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17 May 2024: Card library updated.

Titanic Ultimatum

RRGGGWW · Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Similar cards

Color identity:
NameManaTypeText
Ebon Praetor 4BBCreature — Avatar Praetor First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn. 5/5
Tek 5Artifact Creature — Dragon Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2
Ruby Collector WCreature — Human Detective When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once. {1}{R}: Creatures you control get +1/+0 until end of turn. 1/1
Kor Duelist WCreature — Kor Soldier As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1
Ramunap Hydra 3GCreature — Snake Hydra Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. 3/3
Applied Aeronautics Artifact — Contraption Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Marauding Knight 2BBCreature — Phyrexian Zombie Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2
A-Kargan Intimidator 1RCreature — Human Warrior Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1
Goblin War Drums 2REnchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Bad Moon 1BEnchantment Black creatures get +1/+1.
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