Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Titanic Ultimatum

RRGGGWW · Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Similar cards

Color identity:
NameManaTypeText
Jirina, Dauntless General WBLegendary Creature — Human Soldier When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. 2/2
Emblem of the Warmind 1REnchantment — Aura Enchant creature you control Creatures you control have haste.
Fervor 2REnchantment Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Boon Satyr 1GGEnchantment Creature — Satyr Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2. 4/2
Eunuchs' Intrigues 2RSorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Goblin War Cry 2RSorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Keeper of the Lens 1Artifact Creature — Golem You may look at face-down creatures you don't control any time. 1/2
Kenrith, the Returned King 4WLegendary Creature — Human Noble {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5
Syr Faren, the Hengehammer GGLegendary Creature — Human Knight Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. 2/2
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Page 410