Card Codex

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17 May 2024: Card library updated.

Titanic Ultimatum

RRGGGWW · Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Similar cards

Color identity:
NameManaTypeText
Shinechaser 1WUCreature — Faerie Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1
Hijack 1RRSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Oakheart Dryads 2GEnchantment Creature — Nymph Dryad Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3
Solidarity of Heroes 1GInstant Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Task Force 2WCreature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Gearsmith Guardian 5Artifact Creature — Construct Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5
Mossbeard Ancient 5GGCreature — Treefolk Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7
Flowstone Wyvern 3RRCreature — Drake Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. 3/3
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Omnath, Locus of Mana 2GLegendary Creature — Elemental You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. 1/1
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