Card Codex

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17 May 2024: Card library updated.

Titanic Ultimatum

RRGGGWW · Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Similar cards

Color identity:
NameManaTypeText
Cemetery Reaper 1BBCreature — Zombie Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. 2/2
Vengeful Rebel 2BCreature — Aetherborn Warrior Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. 3/2
Raphael, Fiendish Savior 3BRLegendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4
Blinding Flare RSorcery Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.
Contractual Safeguard 2WInstant Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Unyaro Bees GGGCreature — Insect Flying {G}: Unyaro Bees gets +1/+1 until end of turn. {3}{G}, Sacrifice Unyaro Bees: It deals 2 damage to any target. 0/1
Smelt-Ward Gatekeepers 3RCreature — Human Warrior When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Sarcomite Myr 2UArtifact Creature — Phyrexian Myr {2}: Sarcomite Myr gains flying until end of turn. {2}, Sacrifice Sarcomite Myr: Draw a card. 2/1
Gravitational Shift 3UUEnchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0.
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