M:tG card similarity search
5 · Artifact Creature — Golem
{1}{W}: Titanium Golem gains first strike until end of turn. 3/3
Name | Mana | Type | Text |
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Skyclaw Thrash | 3UR | Artifact Creature — Viashino Warrior | Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4 |
Flensing Raptor | 2W | Creature — Phyrexian Bird | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. 2/2 |
Gwaihir, Greatest of the Eagles | 4W | Legendary Creature — Bird Noble | Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." 5/5 |
Goblin Cruciverbalist | 2R | Creature — Goblin Wizard Guest | Haste When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word. 1/4 |
Roar of Challenge | 2G | Sorcery | All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater. |
Akiri, Fearless Voyager | 1RW | Legendary Creature — Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3 |
Zealous Conscripts | 4R | Creature — Human Warrior | Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3 |
Crypt Champion | 3B | Creature — Zombie | Double strike When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. 2/2 |
Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
Frontier Explorer | W | Creature — Cat Scout | {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1 |