M:tG card similarity search
7GG · Creature — Dinosaur Beast
Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control. 11/11
Name | Mana | Type | Text |
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Molten Monstrosity | 7R | Creature — Hellion | This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample 5/5 |
Akroma, Angel of Wrath | 5WWW | Legendary Creature — Angel | Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6 |
Iwamori of the Open Fist | 2GG | Legendary Creature — Human Monk | Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield. 5/5 |
Boot Nipper | 1B | Creature — Beast | Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. 2/1 |
Arctic Nishoba | 5G | Creature — Cat Warrior | Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it. 6/6 |
Blustersquall | U | Instant | Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Ancestral Anger | R | Sorcery | Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. |
Chaos Imps | 4RR | Creature — Imp | Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5 |
Andúril, Narsil Reforged | 2 | Legendary Artifact — Equipment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} |
Quest for the Gemblades | 1G | Enchantment | Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. |