Card Codex

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17 May 2024: Card library updated.

Titans' Nest

1BGU · Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.

Similar cards

Color identity:
NameManaTypeText
Thraben Heretic 1WCreature — Human Wizard {T}: Exile target creature card from a graveyard. 2/2
Sonic Burst 1RInstant As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
Sonic Seizure RInstant As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
Vernal Equinox 3GEnchantment Any player may cast creature and enchantment spells as though they had flash.
Talon Gates Plane — Dominaria Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it's a creature, it has haste.) Whenever chaos ensues, remove two time counters from each suspended card you own.
Wren's Run Vanquisher 1GCreature — Elf Warrior As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3
Kami of Whispered Hopes 2GCreature — Spirit If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power. 1/1
Gruesome Menagerie 3BBSorcery Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
Taigam, Sidisi's Hand 3UBLegendary Creature — Human Wizard Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 3/4
Immortal Coil 2BBArtifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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